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On Sunday night, he finally cornered me to find out what was going on, and I confessed. My husband started getting suspicious about the late nights, especially when I had to go into the office both days that weekend to catch up on everything I'd been putting off. Our asses stayed glued to the carpet in that cube, passing the controller. A mode where the whole goal is to run as many people as possible off the road?!? Yes, please. It wasn't until the third night of deadline that we discovered Road Rage. Instead, we were all sitting on the floor in a cube, passing a controller around and trying to beat the current high score in Crash mode. There was a lot of work piled up on all of our desks, but none of us was doing it. I started calling my husband in the early evening to tell him I wouldn't be home till very, very late because of the loads of work left to do. Everything was innocent enough at first, but it quickly led to bad places.
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We also started developing strategies, learning how to get the x4 multiplier and the crashbreaker, plus timing it just right to get that red semi at the tail end to tip over and spill its cargo on the road. We quickly developed a set of rules: one turn per player, and one restart if you didn't like your launch angle off the ramp. "You want to cause as much damage as possible!" Is there anything not fun about causing mass mayhem and destruction? Those little dinging sounds as the dollar amount steadily grew were like the ringing of a slot machine - it made us want to play more and more. YES NO "What the hell is this?" someone asked. And then he he did it again, and again, and again. Within a couple of hours, however, we were looking over Joe's shoulder as he ran a car up a ramp and flew through the air, smashing into an intersection as cars from both directions plowed into him. (Of course, we would then turn around and do next to nothing the first week of the following issue, thereby endlessly perpetuating the cycle, but what can I say - we were slow learners.) It was getting close to Week 4 on that issue, so it took a couple of days before my coworker Joe popped the Burnout 3 demo disc into one of the PlayStation 2 debugs sitting around the office.
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In magazine-land - at least in our version of magazine-land - we worked like dogs during the final week of putting out an issue, staying past midnight every night in our frantic rush to get everything sent to the printer. PlayStation Magazine, I didn't pay much attention when a demo disc of Burnout 3: Takedown showed up in our office. So back in the summer of 2004 when I was working at the Official U.S. Sure, they're pretty, but drooling over virtual versions of real-life vehicles has never revved my engine.